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SEPTEMBER 2ND, 2011

How it all started

Me and Henrik have known each other for almost twenty years, and while we’ve made many attempts in completing a full game, Sprinkle is the first one to actually hit the market. Our first games were for the Commodore Amiga, where we did everything from space shooters to Wolfenstein clones and adventure games. Back then publishing was a real problem for indie-developers, as you needed to be selected by a publisher to have a chance to reach out. I’m not saying that was the primary reason we didn’t finish anything, but definitely one of them.

Almost exactly one year ago, while doing contract work for a game studio in southern Sweden, we started talking about doing a game of our own again. Apple’s iPad was the platform of choice, because we both thought it was an interesting format, and a good opportunity for self-publishing. The iPad was not released in Sweden at the time, but I was planning a trip to the US just a month later, so I picked one up there and started tinkering with iOS development.

I have a background in game physics (more on that in another post) so the only thing we knew from the beginning was that we wanted it to be physics based. We also decided early on to make a non-violent game. This is something we feel strongly about, and we wanted to do something in contrast to all violent games out there. After a couple of weeks with tossing ideas back and forth, we finally settled around a game based on fluid simulation. Partly because there aren’t really any games using fluid simulation for game play out there, and partly because intearctive fluid is so fun to play with, or even just watch!

Our initial idea was to do a fluid-based labyrinth game, using the tilt sensor to push water around a maze. Around the dark christmas time, we did this real-life concept video in Henrik’s parents kitchen, using candles for obstacles and lingonberry juice as liquid:

Now, how did we get from here, all the way to where Sprinkle is today? Stay tuned!

Ted Valentin
September 5, 2011 at 7:09 pm

Awsome story. I’m really excited to hear more about how the idea evolved!

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AUGUST 31ST, 2011

Sprinkle update

Dear Sprinklers, due to popular demand we have decided to include the full set of levels in the iOS version without any extra charge or need to get full score on previous levels.

For those of you who already purchased the extra levels, we will compensate you by giving exclusive early access to future level packs, free of charge!

We have also added automatic detection of screen orientation, which has been a popular request on iPad 2.

The iOS update is available on App Store. Go get it!

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AUGUST 25TH, 2011

Titan celebrations

After months of hard work we are proud to announce the release of our game Sprinkle! We celebrated with cigars and champagne, check out the footage from our release party on Titan!

ars
August 25, 2011 at 9:05 am

Seems very very good.
Can u make a non tegra version?? Id love to pkay this on my SGS2

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mediocregames
August 25, 2011 at 12:59 pm

Thank you! We will probably support other Android units at some point in the future, but it’s too early to say.

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me
August 25, 2011 at 11:33 pm

+1 For other non tegra devices so gutted my desire hd can’t install it

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Ronan
August 26, 2011 at 8:52 am

Same here, I’d really like to buy it but I can’t install it on my HTC Sensation.

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Erwin Coumans
August 25, 2011 at 2:18 pm

Fun game, congratulations.

Finally some good use of sph fluids?

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keith
August 25, 2011 at 8:36 pm

I would also love to play this on my HTC Thunderbolt, any ideas when?

Thanks

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mediocregames
August 26, 2011 at 11:48 am

Glad to hear it! I don’t have any official info regarding future releases for you at this time, but we do want to support more devices in the future. Thanks!

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Steve
August 25, 2011 at 9:27 pm

Yes, given that the Galaxy S II non-tegra version is broadly similar in power to the tegra version, it just seems like you are shooting yourselves in the foot not offering a version which we can all use.

Ah well, if you don’t want my money it’s up to you…

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mediocregames
August 26, 2011 at 11:53 am

We’re doing our best to make sure we release a quality product that works well on many devices. Being such a small studio (only two guys) we couldn’t possibly have made it without doing a limited release and without help, there are simply to many devices for us to do testing on. Hang in there, we do want to reach more devices in the future.

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Jacyte
August 26, 2011 at 12:44 am

I would love to see this for blackberry playbook!

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Matt
August 26, 2011 at 1:10 am

Congrats! Looks like a great game. Will you be integrating Gamecenter at any point?

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mediocregames
August 26, 2011 at 11:56 am

Thank you very much! We are definitely considering Gamecenter and many other additions for coming updates, stay tuned!

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Jeffrey
August 26, 2011 at 8:51 pm

I would love to buy it and play it plz make a non tegra version for my galaxy s2

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mediocregames
August 26, 2011 at 8:54 pm

Thank you! Hopefully we will be able to support your device in the near future.

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Woodpecker
August 28, 2011 at 11:51 am

Any chance for a Android 2.2 version? My european LG Optimus 2x (Tegra 2 phone) is not supported because of lack of 2.3 for now (LG is playing with us from a long time promising an update). It’s really required to run your little masterpiece on that version of Android?

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mediocregames
August 29, 2011 at 9:00 am

Sprinkle uses the native activity and audio features in Android 2.3 which makes it very hard to backport to 2.2, so chances are pretty slim, I’m afraid :-(

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Woodpecker
August 29, 2011 at 7:28 pm

Thanks for reply!

I understand tech requirements, to be honest Froyo is really dated now and should be “forbidden-to-implement”. Fortunately I own iOS device (Yes, I still try to reconcile that two very different worlds) and can’t resist to buy Sprinkle.

I hope lazy LG releases gingerbread for 2x soon, and I will be happy to buy Sprinkle again just for support development on Android platform and extra features. (I’ve read about extra levels on Android/Tegra version).

One more thing and the end… please support non tegra devices, developing just for tegra isn’t help to fight with Android fragmentation. If iPod touch 4g (as you may know stip down version of iPhone4 hardware) could run your game smoothly, every midrange class Android device can!

Please consider this in feature developments especialy when Ice Cream Sandwich (as Google promise) will unify API and GUI of Android family. I hope the dream come true :-)

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Jack
August 28, 2011 at 3:33 pm

hi, samsung galaxy tab 10.1, I get a force close prompt when trying to open this :(

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mediocregames
August 29, 2011 at 9:01 am

There is a firmware issue with the 10.1, but if you upgrade to the latest system software (under Settings/About) you should be good to go!

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Dave Wave
August 29, 2011 at 11:04 am

My money is waiting for you, sgs2 user here…

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john
August 29, 2011 at 4:00 pm

same here, really want to play on my SGS2….
Please a version for non tegra2 devices …

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Wilmer
August 29, 2011 at 8:40 pm

I really want this game on my HTC Sensation.. Pleasee non-tegra version!

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mediocregames
August 31, 2011 at 2:11 pm

We are looking into other Android architectures. Hang in there!

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boba2z
August 30, 2011 at 8:54 pm

how do you re-set the game to start over before getting to the end???

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mediocregames
August 31, 2011 at 2:10 pm

There is no option in the game to do this, but you can always uninstall the game and download it again. You will not be charged twice if you already bought it.

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DaveTech
January 26, 2014 at 10:32 pm

A great list of such kind of these beautiful home based games. All of these are really very interesting Smartphone games and I liked all of these are very immense deal.

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Who cares
April 18, 2015 at 8:22 am

I like it but not much I. It

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