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DECEMBER 29TH, 2015

Announcing DIRAC

dirac-teaser

From the inner workings of the research apparatus here at Mediocre, a new experience is taking form. Steady your hand, wipe your eyebrows and prepare to grapple a task of microscopic proportions.

The molecular mystery at the heart of DIRAC awaits you in Q1 2016…

Jesper
December 29, 2015 at 10:38 pm

Oh boy here we go, this is already looking really good :D

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I love SmashHit
January 1, 2016 at 4:31 pm

New game ???

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thomas
January 3, 2016 at 11:08 pm

this teaser looks cool

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Brian Yu
January 9, 2016 at 12:40 am

Any details as to what DIRAC is about? Looks like a great game.

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Mediocre Moderator
January 12, 2016 at 12:55 pm

Thanks for the nice feedback! We are currently hard at work rounding up DIRAC and hope we’ll get a video or something published in the next week or so.

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I love SmashHit
January 15, 2016 at 11:33 pm

As I know DIRAC, is a English theoretical physicist his full name is Paul Dirac.Dirac discover a new productive forms of atomic theory.Are this have a relation with the game ?

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NOVEMBER 27TH, 2015

Smash Hit multiplayer game modes released

Glass breakers and crystal crashers!
It’s our pleasure to announce that an update has been released for Smash Hit, including two brand new game modes; Versus and Co-op. In Versus mode you play competitively against another player on the same device, with brand new obstacles and rooms to help you make life more difficult for your opponent. In Co-op you play together with a friend, trying to help each other get as far as possible. Both modes are available for free to customers who bought Smash Hit. Go check it out!

Signing off,
Emil

Anonymous
November 29, 2015 at 2:35 pm

That very awsomne !!!!!

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aiden blalock
December 1, 2015 at 3:28 am

DELETE THEM NOW! they are extremely hard, especially with two players, SO DELETE THEM FROM EXISTING FOREVER!!!!! >:(

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Mediocre Moderator
December 9, 2015 at 9:49 am

Hi Aiden,
Sorry to hear that you find the new modes so difficult. Did you also find the Co-op mode difficult?

Good luck and don’t give up!
Emil

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secalettin karagöz
December 1, 2015 at 6:00 pm

Yes two player!

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Toni Fluin
December 7, 2015 at 12:23 am

I was so excited about these new game modes…..until I realised that I need another person to play them with…..Bah!

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Jack
December 9, 2015 at 9:35 pm

The two player modes are cool:). I hope there can be new levels to smash hit game????

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Mike T
December 10, 2015 at 3:38 pm

Awesome update for the iOS! Love the Zen Mode. Any chance that the Samsung Gear VR version will include these updates? I can understand the complication with the two-player mode but the Zen and Boss modes would be really cool on VR! Thanks!

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Mediocre Moderator
December 12, 2015 at 9:52 am

Thanks for the praise!
At the moment we have no plans to add Zen and Boss mode to the Smash Hit VR version.

Cheers!
Emil

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G. Mathewz
December 10, 2015 at 9:26 pm

Where can i download the different versions?

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Mediocre Moderator
December 12, 2015 at 9:50 am

Hi!
The new game modes are included in the unlocked iOS/Android version of the game, so if you have it installed already you should just upgrade it. For the Smash Hit VR version, you’ll find that in the Oculus Store. Here’s a link to Smash Hit on App Store, and here’s a link to Smash Hit on Google Play. Unfortunately there is no web interface for the Oculus Store, so I can’t link to it.

Cheers!
Emil

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I'm
December 26, 2015 at 11:15 pm

Is there any way to play 2 player with two different device. Would like to play two player two different devices is this able to be done with Bluetooth or have I just missed out on how to do it?

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Mediocre Moderator
December 28, 2015 at 10:58 am

Multiplayer is only supported in split screen on the same device.

Cheers,
Emil

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NOVEMBER 23RD, 2015

Game Prototyping – [Unnamed multi touch prototype]

Game gourmets!
It’s time for the second installment in our series of posts about the prototyping work we’ve been doing here at Mediocre. This time we will take a look at a project not quite as refined as the Garbatron prototype. We present to you…

[Unnamed multi touch prototype]

This prototype was a quick experiment in multi touch gameplay. The idea was that the player touched objects on the screen, and held the finger on each object until a timer indicated that the finger should be lifted for the object to be removed. With different sizes of objects requiring a different amount of time to be removed an intriguing gameplay mechanic occured, not entirely unlike playing a musical instrument. Fingers often ended up in intricate interlaced patterns messing with the players ability to correctly identify which specific finger needed to be lifted at specific times.

One of the most obvious problems was that the fingers obscured what was happening on the screen. This was mitigated by the ability to move the fingers away from an object while still keeping that object activated, visualized by a line being drawn from the object to the corresponding finger. While this problem was kind of solved, another one was that the game more or less required the device to be placed on a table (or other appropriate surface) due to the heavy focus on 2+ finger multi touch. And in the end we decided to scrap the idea since it wasn’t that fun.

Below you can see a quick gameplay prototype I whipped up to test the mechanics.

Signing off,
Emil

Brian Yu
November 30, 2015 at 5:30 pm

Hey there. Just wondering whether you’d make another time travel game. Loved Does Not Commute, by the way. Finished it with 40 seconds on the clock. Love games that can be played foor minutes or hours. Keep going!

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Mediocre Moderator
December 9, 2015 at 9:44 am

Thank you Brian!
We have no plans for any games involving more time travel, though we do find the concept intriguing :) We are aiming to release some information regarding our next game before Christmas, so check back in a week or two.

Cheers,
Emil

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OCTOBER 14TH, 2015

Game prototyping – Garbatron

Hello game lovers,
Coming back from summer vacation we decided that we should spend a month or so to prototype different ideas that’s been floating around. That month has now come to an end, and it resulted in a strong and interesting concept that we will now develop further. But we thought you all would be interested in getting a glimpse of all the crazy stuff we’ve been doodling with. In a number of blogs we will take a closer look at these ideas. So, without further ado, Mediocre presents…

Garbatron!

One of the first ideas we explored was called Garbatron. A game where the player slices objects with the purpose of recycling the parts in return for energy. You got energy whenever you managed to get parts to fall through the holes in the floor, and you lost energy for the parts you did not manage to get through the holes. Red objects which explodes when sliced were added as a method to get rid of small pieces, which had a tendency to stack up in corners and other hard to get to places. However, getting any part of the red objects through a hole also mean a loss of energy. The idea was that this was going to play out in some kind of junkyard, and the player would be tasked with slicing up bigger and more absurd items the further the game progressed; Coffee cup -> Laptop -> Microwave -> Fridge -> Sofa -> Car -> Mini van -> Shipping container -> House -> Ferry -> Aircraft Carrier and so on. Also objects with different effects were envisioned; like a water tank dropping water when sliced which could be used to wash down leftover parts, propane tanks for explosions and so forth. Unfortunately, there was a couple of issues with the idea which ultimately led us to scrapping the concept:

  • Slicing objects was fun and very rewarding but also very difficult to do in a controlled and predictable manner (from a gameplay perspective, not technically difficult). It kind of felt like the equivalent of button mashing in Street Fighter.
  • A lot of pieces were stuck on flat areas and in corners. This was somehow mitigated by the exploding objects, but not completely. It felt unfair to lose energy due to parts the player had very little possibility of salvaging. Creating sloped floors was considered, but it would likely just mean that the game became a test of how fast the player could slice up objects small enough to automatically slide down through the holes.
  • To retain long term interest the game would need to be very content heavy with lots of detailed objects of different kinds and sizes.
  • It was difficult to see how the game could be expanded to retain interest after the first few levels.

Please enjoy this short video of an early prototype Dennis whipped up in the Smash hit engine:

Signing off,
Emil

I love SmashHit
October 14, 2015 at 4:22 pm

Hi Mediocre Team
I love the idea but I am waiting your new update to see more details about the Garbatron Prototype.
But First I want to know If they are new Levels and mods to SmashHit in the way(Levels 12,13,14,15,16……25,26…)

Reply 
Mediocre Moderator
October 14, 2015 at 4:34 pm

Hi I love SmashHit!
There probably won’t be more details about Garbatron, since it was a prototype that we felt didn’t work out.
About Smash Hit, there will be news in the not to distant future, but it’s too soon for us to talk about that yet.

Cheers!

Reply 
Anonymous
October 17, 2015 at 6:07 pm

Hello Mediocre Team
I am very exited for a new levels (level 12,13,14,15…20,21….27,28….and more) and mods to SmashHit.
Please can you post a little video of 10 second about this new levels or mods.
PLEASE…PLEASE
THANKS YOU

Reply 
Mediocre Moderator
October 20, 2015 at 7:56 am

We understand your thirst for Smash Hit news. But you just have to hold out a bit longer.

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Jack
November 8, 2015 at 2:38 pm

Is the new levels coming to smash hit game coming soon. I’m excited to play them when they are out soon of the next update??

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Mediocre Moderator
November 23, 2015 at 10:04 am

Hi Jack,
Keep checking this page for updates. It’s not that far away :)

Cheers
Emil

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SEPTEMBER 17TH, 2015

Smash Hit Vr Released

Smash Hit lovers!
Today we can proudly announce that Smash Hit VR for the Samsung Gear VR is available for download in the Oculus store.

Here at Mediocre we’ve been working on the Smash Hit VR version for quite a while now, and we are really excited about letting all of you get to play the game in fully immersive virtual reality. The premises of the game is the same as before; You travel through a surreal otherworldly dimension, moving in harmony with sound and music… while smashing everything in your path. But now with the added freedom provided by glorious virtual reality.

Have fun!
The Mediocre Team

Scott
September 18, 2015 at 1:46 am

Was very excited to see this today. It plays great in VR! Hoping you include the zen mode from the mobile version in a future update…that would be the best relaxing VR experience ever! Thanks!

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Karl Phillip
September 19, 2015 at 11:39 pm

Such an amazing game, it really is. Are there any ports to Mac/PC in the works?

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Mediocre Moderator
September 23, 2015 at 8:28 am

Hi Karl Philip,
And thanks for the praise! There are no ports of Smash hit for PC or Mac planned.

All the best!
Mediocre

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Anonymous
September 21, 2015 at 1:39 pm

It’s a good news.But where are the new levels !!!!

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Jack
September 21, 2015 at 8:30 pm

Cool. Is there going to be more levels of smash hit like 12,13,14,15,16????

Reply 
Mediocre Moderator
September 23, 2015 at 8:32 am

Hi,
We are currently working on a Smash Hit update, but it’s a bit early for us to give any further details.

All the best!
Mediocre

Reply 
Victoria
September 25, 2015 at 2:27 pm

I have loved Smash Hit for the longest time. Nothing has moved my creative mind like this game has. I’m a jewellery student and I had some really insightful and humbling questions to ask you guys at Mediocre, would you possibly be able to answer them for me if I emailed you guy today. Would truly be so thankful !

Reply 
Mediocre Moderator
October 12, 2015 at 9:33 am

Hi Victoria,
We’re glad to hear that you love Smash Hit. Please send your email, and we’ll do our best answering your questions.

Cheers!

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wz
October 20, 2015 at 12:47 am

When I read that you guys were working on a VR version I almost wet my pants!
PS: great description on reddit, guys!!: https://m.reddit.com/r/oculus/comments/3lfcnz/smash_hit_vr_instantly_became_my_new_favorite_vr/?ref=readnext_5
PPS: I hope someday we are not limited to samsung platform (I read that their vr only works with their own stuff), because they are too Big Brother with their version of android.

Reply 
Mediocre Moderator
October 20, 2015 at 7:51 am

We’re happy to hear about your excitement for Smash Hit VR, but please be careful with your pants :)
We have no plans for any generic Smash Hit VR version. The GearVR works so very well compared to other generic mobile VR solutions.

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Jade nepia
October 29, 2015 at 10:28 pm

This game is amazing in vr great work. Any chance of adding a fly through mode because sometimes i just want to look around

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Mediocre Moderator
November 23, 2015 at 9:57 am

Thanks for the praise! The fly through mode is a neat idea, but at the moment we have no plans for any such major updates.

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Purushottam Vaishnav
November 3, 2015 at 10:43 am

So cool and nice game. I like it very much i will recommend my friend to see this for sure . Thanks for sharing this.

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manish jakhar
November 6, 2015 at 11:34 am

Great post man! I always follow your blog because it is full of compelling information about various things. I like to read this post because I met so many new facts about it actually. It’s really great that I noticed this post. Thank you very much again for sharing this informative article. Many thanks,

Reply 
Mediocre Moderator
November 23, 2015 at 10:00 am

Thank you,
We’re happy to hear you like our posts.

Cheers,
Emil from Mediocre

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Marilyn
November 19, 2015 at 7:21 pm

Love this game. Stuck on level 11. Just watched the video on how to play. How do I get the rapid fire in my play? I have never seen or have had it. Thank you!

Reply 
Mediocre Moderator
November 23, 2015 at 10:03 am

Hi,
We’re happy to hear you like the game. About the rapid fire, it’s a green power up that you can pick up at some places in some levels.

Cheers
Emil

Reply 
Judith
January 12, 2016 at 5:53 am

I love playing Smash Hit on Gear VR! it’s one of my favorite games on this platform. That being said, there is a problem that has surfaced on some forums, and I have been experiencing it for a week now. I’ve reached level 11, and when I go to play the game I’m now experiencing a lot of stuttering. I have plenty of memory, gave shut off all running apps, restarted device, etc., and it keeps stuttering throughout the game. As I stated earlier, there are others reporting this same issue. No other apps or games are affected, just Smash Hit. Is there a planned update to fix this ?

Reply 
Mediocre Moderator
January 12, 2016 at 1:01 pm

Hi Judith,
Sorry to hear you are experiencing performance issues with Smash Hit VR. Unfortunately the technical requirements of VR makes it difficult to reach the same performance as in the mobile version of the game. At the moment we see no immediate solutions to the performance issues, and are not planning a Smash Hit VR update.

Cheers,
Emil

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