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September 26th, 2014

Mediocre Newsletter Available!

Hi there! We just wanted to let you know that it’s now possible to subscribe to our brand new Mediocre newsletter! This is perfect if you want to stay up to date with what’s going on in our studio, our new games or updates. The newsletter will only be sent to you on special occasions and you can be sure your email is safe with us. Click on the “Newsletter”-tab on the top of our page and fill in your name to get started!

 

Anonymous
September 26, 2014 at 9:09 pm

When will levels 12 and 13 come out?

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September 18th, 2014

Guest Post: How The Smash Hit Soundtrack Was Created!

Studio

Where the magic happens! This is where Douglas composes his music and sound effects.

Since Smash Hit was released in March 2014 we at Mediocre have received tons of emails and messages asking us about the music featured in the game! It really seems like you guys are loving the tracks our composer Douglas Holmquist wrote for the game. Today’s post is guest written by Douglas and was originally published on his Bandcamp site. Douglas is also the mastermind behind the music featured in our previous games like Granny Smith and the Sprinkle Series.  But enough about us, here’s a piece by Douglas explaining the challenges and process of creating Smash Hit’s soundtrack! 

Writing the music for Smash Hit was probably the most challenging of all the games I’ve worked on with Mediocre. And in the end definitely the most rewarding. Because of the enormous reach of the game, my music has been heard by millions of people that would have never heard it if it wasn’t in a game. A game that, thankfully, lived up to it’s name and became quite a smash hit indeed. And i’d like to think that the fact that we really worked hard on getting the music and sound design to fit the game really paid off too. I’m very happy for all for the kind words I’ve received through e-mails, Bandcamp, Soundcloud and other places. And equally humbled by album downloads, spontaneous remixes, and questions from fellow producers regarding the inception of the music. So I thought I’d write a little something about that.

Dennis and Henrik started working on what would become Smash Hit sometime during the fall of 2012, and I joined in sometime in January 2013. They knew right from the start that they wanted the music to be electronic, and that the style of the game would differ a lot from earlier Mediocre games. It took a while while for me to find the right style, partly because of the fact that we worked on Sprinkle Islands at the same time, and partly because Dennis and Henrik were quite particular about the music. Something I’m very thankful for, cause their feedback, ideas, references and the discussions we had made it all so much better in the end.

I did the first couple of sketches in February. They were based around heavily processed drums, some ambient synth chords and some melodic arpeggio stuff. Dennis had suggested that the music should be divided into 24 second parts in 120 bpm, and that all parts should be able to be played in any order and still make musical sense. I tweaked the sketches for a bit, but then we decided (thankfully!) to move on in an another direction. Dennis and Henrik presented a couple of reference tracks, (Shigeto – Look at all the Smiling Faces, Gold Panda – Fifth Ave, Robot Koch – Water and Solutions, to name a few) that all had features they wanted for the music, big sounding spacey reverb, interesting drum programming, warm analog sounding sampled beats, a bit of static, and some heavier beats and analog synth stuff as well. After a while I presented a second batch of ideas, and this time we all felt that we were going somewhere, and I still think that there are some really nice ideas in there. After that, some time in March, I put the Smash hit music on hold, and focused on finishing Sprinkle Islands.

 

Logic

 

I picked it up again after the summer, and the visual style of the game had really started to fall into place. Here was this beautiful, clean, sci-fi aesthetic that needed a soundscape to match the way it looked. Even though we all liked some of the elements from the last couple of sketches, I started over and came up with the minimalistic ambient track that later became the beginning of the track Start. By now the music was ordered in sections of 32 seconds, with 2 second intros and outros that made the mixing (all done in Dennis’s custom built software mixer) between sections smoother, and the transitions more interesting. Musically, I moved away from the sampled sounding beats, the fuzzy warm analog synths and the static, and developed a brighter, cleaner, slightly more digital sound. I have been working in Logic for a number of years, and during the summer a new version, Logic Pro X, had been released. I really love the feeling of how new instruments, new software, new speakers or whatever, can give you instant ideas, and make you want to experiment. In this particular case, I really fell in love with the Retro Synth, that while emulating an analog synth still was so much cleaner than my beloved Moog, Roland and Korg analogs that I had used for the sketches I made in March.

So Logic X’s Retro Synth became the foundation for the Smash Hit sound. I also used the arpeggiator and the ring shifter a lot. For drums, I started putting together a drum machine pallet consisting of some of the sounds from Ultrabeats’ Retro Machines and some 808-like tom and conga sounds that I made with the Retro Synth. I put some ring shifter on some of the shaker and hi hat sounds to get that stuttering drum sound that Everything But the Girl used a lot ion Walking Wounded, and that sounds soooo nice with a big reverb… I then stuck to this rather limited drum pallet (which the exception of the Korg Volca Beats that I bought near the end of the production and used in a few places) to get a coherent sound. With the unlimited drum samples available in today’s music software, it’s easy to get lost just browsing for cool sounds, instead of developing something that gives the music a sense of one-ness. A lot of people have asked me whether the beginning of Start is influenced by Boards of Canada. As much as I love them, and as much as they’ve probably influenced me on different levels, in this particular case I have to say that the inspiration comes more from the track Televised Green Smoke by Carl Craig. I love the sweeping ambient synths, the 808 toms and the hi-passed squeaky arpeggio, and the overall sci-fi cleanliness of the track. And I think all of those elements are present in different parts of the Smash Hit soundtrack.

 

808 like toms

Creating the soundtrack for Smash Hit was a complex process, but it was a very rewarding project. The photo shows some work in progress with 808 toms.

 

The fact that I’ve mentioned two tracks from the 90’s as inspiration and the fact that two of my most used instruments have the word ”Retro” in them is probably significant. While I wanted the soundtrack to feel sci-fi and modern and clean, I still wanted some sense of nostalgia in the music. And Dennis and Henrik were on the same path with the look of the game. Tron (and Tron Legacy) was referred to quite bit.

Once I had gotten the first few 32 second pieces of music together, and gotten thumbs up from the Mediocre guys, the production of the music accelerated fast, and by the end of the year I had about 30 pieces ready. I worked on the sound design – the breaking glass, the ball sounds and so on – in parallel with the music the whole time. After the holidays, I made another couple of pieces and the menu music, and did some tweaking to the previous bits.

My first idea for the menu music was to have something extremely sparse, almost just a low noice and some very subtle sound effects and synth sounds, so that there would be a huge contrast to the in game experience. But after trying that out we realized it felt kind of boring… So I wrote some menu music based on sounds I had used in the in game music, but made very sure to set it in a different tempo than the in game music (which is all 120) to set it apart in that way. I also wanted the menu track to have both the rhythmic and ambient qualities of the level music, albeit being a bit more free rhythmically.

 

Smash Hit Theme

Photo showing work in progress for the Smash Hit theme music.

 

The game was released in March and by then it had 33 pieces of level music, stitched together in different combinations. I would like to give some credit to Dennis and Henrik for combining the parts of the music in ways I would never have thought of. For me, the process of making the music became quite linear – one track leads to another, similar sounding track, that leads to another and so on. Even though we had established quite early that we were going to need a big variation between the parts – from really ambient to more driving techno/house drum patterns, to half time beats, straight, shuffled, 4/4, 12/8 and so on – it’s sometimes good to have someone other than yourself to make sense of what you’re doing, and rearrange things for you.

For the May update I made seven more pieces of music, and for the game modes update I made three versions to the theme music.

The early music sketches are available at my Soundcloud page. I hope you had fun reading this and perhaps learned something new for making music and sounds for video games!

Cheers,
Douglas

RES
September 21, 2014 at 11:04 am

Really excellent music. I have recommended this game purely on the soundtrack. Love seeing the process of how a project comes together thanks for sharing.

Reply 
Jack
September 22, 2014 at 8:29 pm

Cool

Reply 
Mediocre Moderator
September 23, 2014 at 7:43 am

Happy you appreciate it :)

Reply 
Chris
September 25, 2014 at 2:25 pm

I hereby release the embarrassing (?) info that i listen to the tracks, even without actually playing, because it’s worth it…

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August 13th, 2014

We’re Part of App Store Indie Game Showcase!

indie

We are incredibly happy to announce that Smash Hit and Mediocre are part of the App Store Indie Game Showcase! As a featured company we’ve picked some of our all-time favorite games from the App Store, games that we hope you are going to love just as much as we do. Click here to see our favorite games!

 

Jack
August 13, 2014 at 2:39 pm

Cool

Reply 
Anonymous
August 22, 2014 at 7:44 pm

Smash Hit Reply

Reply 
Anonymous
August 22, 2014 at 9:25 am

Great game,well done!

Reply 
Anonymous
August 24, 2014 at 5:36 pm

I don’t care

Reply 
Jack
September 8, 2014 at 8:24 pm

When will levels 12 and 13 come?

Reply 
NR
September 10, 2014 at 12:24 am

Smash hit premium from amazon app store?Is there a version available for kindle fire. I can’t seem to find it without a sideload. Thanks.

Reply 
Jack
September 12, 2014 at 4:30 pm

Need more levels!!!

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July 10th, 2014

Three New Game Modes Released!

Smashhit_Update_Gamemodes_mini2

The new Smash Hit update is finally live! You can now enjoy three new, exciting game modes; boss challenge, zen mode and training. Tell us in the comments what game mode is your favorite and why!

To update your game, choose the Apple App Store or Google Play and hit “updates”. Make sure to follow our Twitter to stay on top of the latest development from us at Mediocre! Happy smashing!

Jack
July 10, 2014 at 7:46 pm

Cool

Reply 
John
July 11, 2014 at 1:07 am

FYI I wrote a good review and posted it. But there appears to be something wrong in the Apple App Store because when you go to the Smash Hit App there and pick the reviews tab, it says there are 60 reviews on the lastest release, but none of the reviews show up when the current version reviews is picked.

Reply 
Mediocre Moderator
July 11, 2014 at 11:20 am

Hey John, thank you :) We’ll have a look at this.

Reply 
Froggruntking9
September 23, 2014 at 6:33 pm

Is it supposed to cost money

Reply 
Mediocre Moderator
July 15, 2014 at 9:30 am

Hey John, this sound more like a problem with the Apple App Store than an issue related to Smash Hit specifically. Did your review show up in the store eventually? It could have been that when you picked the reviews tab the new update (featuring zen etc) had just been released and no one had actually had the time to give this brand new version a review quite yet? Those 60 reviews might have been on our previous release when we launched some new levels.

Reply 
Miner SV
July 11, 2014 at 3:41 pm

I just wanted to say I still have a update idea (new game mode). It’s a game mode called free fall. Where you drag a breakable ball to avoid it from touching anything. When your ball hits anything then it’s game over. I know that if you do update this it’s a big spoiler but a
m looking forward to this. You don’t have to do it but I’m just sayin.

Reply 
Mediocre Moderator
July 15, 2014 at 9:32 am

Hi Miner! Thanks for the feedback and the idea. We’ll have a look at it if we got some extra time on our hands :)

Reply 
Miner SV
July 11, 2014 at 7:32 pm

Also try to add all the new soundtrack to iTunes pls. If you even can. Thanks for the big update to.

Reply 
Mediocre Moderator
July 17, 2014 at 8:44 am

Hey Miner, we will probably add the new tracks next month to the iTunes playlist. We need to do some small tweaks before the songs are ready to upload : )

Reply 
Anonymous
July 23, 2014 at 9:21 pm

I hohoho

Reply 
Sj11
July 11, 2014 at 7:44 pm

The update is really awesome! I couldn’t wait to have it! I love the new bosses feature, makes the game even better, and it was already fantastic! 11 out of 10 stars!

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Peter
July 12, 2014 at 8:18 am

awellsome, best update ever!:)

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Toby
July 12, 2014 at 7:26 pm

I played the mods, thank you!

Reply 
NaN
July 13, 2014 at 11:35 am

nice game, just purchased, im a fan of marble games since marble madness in the 80′s.

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aidenbdp
July 13, 2014 at 10:15 pm

I HATE THE MAYHEM MODE! DELETE THAT MODE NOW!

Reply 
ArielSuper
July 15, 2014 at 4:46 pm

Lol if you hate mayhem it doesn’t mean it needs to be deleted

Reply 
aidenbdp
July 13, 2014 at 10:22 pm

i said DELETE THE MAYHEM MODE NOW! >:(

Reply 
Michal
July 14, 2014 at 1:17 am

Premium is amazing as as well as worth the price. Im not sure if this is a problem but in training mode while playing on my ipAd I notice that after 500 it stops adding up points it shows a +10 or +5 but doesn’t add it to the total. I’ve played a few times and this keeps happening. Is it supposed to do this. Thanks

Reply 
Mediocre Moderator
July 15, 2014 at 8:18 pm

Hi Michal, thanks for the heads up. We’ll look into this :)

Reply 
Michal
July 14, 2014 at 1:19 am

Sorry I forgot to mention this happens from level 7 and on. Thanks

Reply 
Gramps
July 14, 2014 at 3:09 am

Glitch! My game play went into “the cloud” — I think it’s how you load up more software from time to time — but never came back to normal play mode. Now every level, of all four play modes, is frozen in the cloud. Whazup with this?

Reply 
Mediocre Moderator
July 17, 2014 at 8:45 am

Hey Gramps, if you have any problems with your game and a restart of your device won’t help, please email our support at: support (@) mediocre. se and we’ll do our best to help you out!

Reply 
Jack
July 14, 2014 at 5:34 pm

The mods are cool and fun(:

Reply 
Jack
July 14, 2014 at 5:36 pm

Add more modes and levels?

Reply 
Maoni
July 15, 2014 at 3:32 am

Great update! Just FYI, Training Mode Level 9 doesn’t go above 500 points. For example, with 498, after hitting three 5pt crystals, it stays at 500. I don’t know if it was set up that way or not, but thought you should know.

Reply 
Mediocre Moderator
July 19, 2014 at 11:27 am

Thanks you for the feedback Maoni, we are looking into this at the moment!

Reply 
Jack
July 15, 2014 at 5:50 pm

When will there be more levels?

Reply 
Jack
July 15, 2014 at 5:57 pm

All the modes are fun!!!

Reply 
Leonardo Klaus
July 16, 2014 at 12:29 am

Hello Mediocre Moderador, my name’s Leo and
I pretty enjoyed this game, I found it fantásticos but I have a doubt. I know it was my obligation to discover by myself, but I tried hard for a long time and yet couldn’t get it. Could you please help me to fins out which are the tão hidden achievements? They are the only ones remaining for me to complete this game 100%. Thanks :)

Reply 
Meep
July 16, 2014 at 3:18 pm

does it only apply to paid version?

Reply 
Leonardo Klaus
July 18, 2014 at 11:15 pm

I think so, but I’m not sure

Reply 
Bill Chan
July 18, 2014 at 3:25 pm

I’m from China, and I’m also a Smash Hit fan. I have to say that this game is really amazing! Every day I’m glad to spend nearly half an hour playing the game! Now the game has new modes, and I find the whole game is more and more interesting and challenging! I really hope this game can add more new modes or levels, making the game more enjoyable! ^_^

Reply 
Mediocre Moderator
July 19, 2014 at 11:26 am

Hi Bill, thank you! Makes us so happy to hear you are enjoying our game! <3

Reply 
Michael P.
July 19, 2014 at 11:55 am

Okey, your game is just fantastic! But I feel like your company philosophy and it’s name is somewhat negative so I wonder, what games/game companies do you don’t think is mediocre. Maybe even superb?

Reply 
Mediocre Moderator
July 20, 2014 at 11:19 am

Hi Michael, thanks :) We just chose a name that that would not be filled with big, loud words about how awesome we are. We are kind down to earth and wanted our name name to communicate this, haha! We are very much impressed by the Swedish game studio Simogo who created games such as Device 6 and Year Walk. We think they create pretty awesome stuff!

Reply 
Michael
July 28, 2014 at 1:31 am

Great reply! Yeah I checked your blog out, it’s awesome! I must say OI’m compelled by games as media and smash hit really is that kund of game which put together three of my main interests in one: visual arts, sound and science.

Reply 
Mediocre Moderator
August 1, 2014 at 9:22 pm

Sweet to hear Michael, you’re welcome. We update the devblog every now and then, so be sure to check back once in a while :)

Reply 
Leonardo Klaus
July 19, 2014 at 4:00 pm

Would you please help me Medíocre moderator? I just wanted to find out the two remaining hidden achievements, they are the only Inês missing to me. Thanks. And I also pretty enjoyed this game, amazing!! :D

Reply 
Mediocre Moderator
July 20, 2014 at 11:23 am

Hey Leonard, thank you! Happy yo hear you are enjoying our game :D It’s just that I don’t want to type out the secret achievements here in the comments because I don’t want to ruin it for all the other players who have not found them. I hope you understand. Maybe some googling and you’ll find the answers you are looking for ;)

Reply 
Kenyon
July 19, 2014 at 7:34 pm

I love Smash Hit. It is the best game I’ve ever downloaded! So I have some questions – when will you release new levels like 12 and 13? Do you have a planned release date for the new levels? I hope the new levels will come soon so I can love the game more with an increased amount of fun!

Reply 
Mediocre Moderator
July 20, 2014 at 11:26 am

Hi Kenyo, we feel honored that you consider our game to be the best game you’ve ever downloaded! Right now I can’t tell you too much about any future levels, but I promise you that as soon we have something to share with you guys n’ gals we will tell you. Make sure to follow us on twitter.com/mediocregames to stay on top of the news :)

Reply 
Tum
July 20, 2014 at 5:27 pm

Mayhem mode is great, gave the whole game a new lease of life, classic I aced long ago..

Reply 
Tum
July 20, 2014 at 5:28 pm

Training would be nicer if the number of balls wasn’t topped of at 500. It is very easy so the only challenge is maximizing number of balls..

Reply 
Tum
July 20, 2014 at 5:30 pm

As a new game idea maybe put a few magnets somewhere which influence the trajectory of the balls making it harder to hit what you want to hit…

Reply 
Jack
July 24, 2014 at 5:54 pm

That will be cool to add some megnets…

Reply 
Leonardo Klaus
July 21, 2014 at 4:55 pm

Hello, it’s me again. Ler me ask you something Mediocre moderator. I’ve just accessed the menu to acquire the Premium version of the game, I received the confirmation that I bought it, but in the game menu it shows that I still didn’t buy it. Could you help me?

Reply 
Mediocre Moderator
July 23, 2014 at 8:10 pm

Hi Leonardo, if you have bought the premium version of our game and something looks off, try a restart of your device. Make sure your OS and game version is up to date. If there’s still something strange going on, please email our support at: support @ mediocre .se (without all the blanks). Thanks :)

Reply 
Jack
July 23, 2014 at 1:40 am

More levels 12 and 13?

Reply 
Ronda
July 23, 2014 at 3:33 am

How can I restart classic from the beginning instead of level 8 for example

Reply 
Mediocre Moderator
July 23, 2014 at 8:13 pm

Hi Ronda, If you want to restart from level 1 you can just chose to press “START” on the first level and play it all again. The game can be played how many times you want :) On Classic mode Smash Hit always starts the first stage, named “START”, with 25 balls. Cheers!

Reply 
Amber Barkhamer
July 23, 2014 at 4:15 pm

I love this game Alot to say the least, however ive gptten a new phone and try to restore my premium purchase and it will not restore…. can you please help me fix this as i dont want to only play demo version over n over….

Reply 
Mediocre Moderator
July 23, 2014 at 8:16 pm

Hi Amber, happy you like our game! If you have problems with our game you are welcome to contact our support at: support @ mediocre .se (without the blanks). Please remember that unfortunately you can’t transfer your progress between Android and Apple devices. Thank you!

Reply 
Darth Invader
July 23, 2014 at 10:14 pm

I had an issue with restoring not progress but premiumship from a device to another one with tha same Apple ID. What I figured out would work was tapping the restore purchase button a few times. I had to wait for a day or two but ended up having premiumship on the new device. Is it meant to be this way? And how/up to what extent does the icloud sync work? (My old device was not linked to icloud beforehand though). Thanks in advance!

Reply 
Peter W
July 24, 2014 at 2:10 am

This is one addictive game I haven’t played in a long time. A couple of ideas:

Reply 
Peter W
July 24, 2014 at 2:15 am

1- The player should be rewarded with extra balls if breaks a prism from a long distance, maybe 5, 4 and 3 depending on distance

Reply 
Peter W
July 24, 2014 at 2:18 am

2- Player should have the option to play their own music (not that your music is bad ;) but I found myself juggling around apps in order to play the game while listening to my music

Reply 
Amber Barkhamer
July 24, 2014 at 1:38 pm

Hank you for your response however i am still having issues even on the web address you have givin. I have now emailed support and haven’t gotten a response as of yet …. is there some kind of redemption code i can be given to help restore my purchase? It would make it so much easier for me, google plus even recognises me on smash hit but still will not restpre nor does it have my cloud saves. Its VERY FRUSTRATING TO KEEP STARTING OVER ESPECIALLY SINCE I HAD SO MANY ACHIEVEMENTS. A REDEEM CODE WOULD REALLY SOLVE THE WHOLE ISSUE, ANY CHANCE OF THIS?

Reply 
Mediocre Moderator
July 26, 2014 at 5:29 pm

Hello Amber, I’m sorry for the inconvenience you are experiencing. Thank you for emailing our support :) Right now it can take some time before we get you into our support pipe since we have a very big number of support questions due to so many people playing Smash Hit on their vacation. Thank you in advance for your patience. Best Regards, The Mediocre Team

Reply 
Amber Barkhamer
July 24, 2014 at 1:39 pm

I just do not understand why this has to be this difficult?

Reply 
Osujah
July 24, 2014 at 7:22 pm

When will this update be available on the Amazon Store?

Reply 
fedeb
July 25, 2014 at 12:06 am

I reached endless mode with more than 200 balls. However I still don’t have the “ballsy” award in iOS game center. Is this an issue of the game or of the system? If it’s the game, how can i solve it? Or what I am doing wrong with the award?

Reply 
Mediocre Moderator
July 28, 2014 at 8:48 pm

Hi fedeb, thanks for playing our game :D Thanks for the heads up. This is unfortunately a know bug, but we hope on solving this as soon as possible. We’re sorry f
or the inconvenience. Best Regards, Mediocre Team

Reply 
Ronda
July 26, 2014 at 7:21 am

I have lost the crystals from all my games. What is the problem

Reply 
Mediocre Moderator
July 28, 2014 at 8:51 pm

Hi Ronda, I’m sad to hear about your problems. If a restart of your device and an update of your OS and game version still doesn’t solve the problem you are more than welcome to email our support at: support @ mediocre. se (without all the blanks in the address). Please be patient for a reply since our support is getting a high amount of questions right now due to many people playing Smash Hit on their summer vacation. Thank you :)

Reply 
Nicky
July 30, 2014 at 3:12 pm

Hi, I’ve bought Smash Hit from the Amazon Store but is still to the 1.20 version, When will this update be available on the Amazon Store?

Reply 
Mediocre Moderator
July 30, 2014 at 7:44 pm

Hi Nicky, thank you so much for buying the game, it enables us to keep on crafting cool games :D We know that the Amazon version of Smash Hit is not the same version as on the Apple App Store or on Google Play. Unfortunately we don’t have a date for and when the Amazon version will be updated, but we promise to keep you up to date with the development here on our blog :) Best Regards, The Mediocre Team

Reply 
Jack
July 31, 2014 at 2:44 am

When will levels 12 and 13 come out?

Reply 
Jack
August 3, 2014 at 1:49 pm

Need more levels!!!

Reply 
Mike Clark
August 3, 2014 at 6:59 pm

Is there a reason I cant unlock the developer love even though I have the premium version of the game?

Reply 
Mike Clark
August 3, 2014 at 7:02 pm

Oh and mayhem rocks!

Reply 
M
August 5, 2014 at 10:29 am

I found a bug in game, which helps to pass all this game till 20000 and more scores.

Reply 
Anonymous
August 5, 2014 at 12:13 pm

Really like th game!!1!

Reply 
Nescio
August 5, 2014 at 12:15 pm

Really like the game!!! Can I purchase the upgrades with bitcoin? Don’t have credit card.

Reply 
Ballbreaker
August 10, 2014 at 11:29 am

Hi, Still one of my fave games! Loving the updates too!!!

Reply 
Jack
August 11, 2014 at 12:42 am

Hi giys I like the game a lot I have a question when will levels 12 and 13 come out?

Reply 
alberto alejandro
August 11, 2014 at 6:21 pm

Game mode v1.2.0 please

Reply 
Adam
August 18, 2014 at 11:18 pm

It says that it costs $0.99 for premium version but when I try to buy it, it asks for $1.99.

Reply 
Mediocre Moderator
August 19, 2014 at 9:09 pm

Hi Adam, could you please help us out by telling us if it’s in the Apple App Store or the Google Appstore? What country
? Thank you :)

Reply 
Adam
August 20, 2014 at 6:38 am

Google Play store. I live in the USA.

Reply 
Michael P
August 23, 2014 at 6:40 pm

After the last android OS update: game is lagging and frose once at start of one of the levels when playinh

Reply 
Damian
August 24, 2014 at 8:35 am

the minimalism of the first version was the best ever. contemplation in Zen mode pure was needed to get as far as possible.
adding this s an extra resp. new features spoils anything!

Reply 
Francio
August 24, 2014 at 1:37 pm

Hi, the game is fantastic and I want buy premium version. :)

Reply 
Francio
August 24, 2014 at 1:39 pm

I’ve only one question, if i bought a premium version can I use in more phone?

Reply 
Adam
August 24, 2014 at 9:14 pm

Hellooo? Are you going to fix the problem I have? I will buy premium version, but you have to fix the pricing. I already told you it’s on google play and I live in the United States.

Reply 
Mediocre Moderator
August 28, 2014 at 7:29 pm

Hello Adam, Within the European Union, there is a 25% Value Added Tax (VAT) added to the price on Google Play. If there is anything extra added it could be your bank charging an extra fee for foreign transactions. Please also note that the price on your receipt or bank statement might be in a foreign currency. If this doesn’t help you, please contact our support at: support@mediocre.se if you have further questions.

Reply 
salvatore
August 29, 2014 at 12:05 am

Having trouble unlocking the secret achievement. Any hints?

Reply 
Angel
August 30, 2014 at 6:35 pm

He comprado la version premium y me meto en el juego y me dice que la compre, haber si lo
pueden solucionar, gracias

Reply 
Sj11
August 31, 2014 at 3:50 pm

When will the next update be released? Will there be more levels or something else? :)

Reply 
Keith
September 5, 2014 at 1:38 pm

I can’t believe nobody is addressing the problems that occur in the Leaderboard stats. Almost always, and in every category, the first couple hundred leading scores, or couple dozen at least, are ridiculous numbers like 310,442,009,644. Why are these numbers always there? Makes it impossible to see where I really rank.

Reply 
Mediocre Moderator
September 5, 2014 at 5:38 pm

Hello Keith, I’m sorry for the confusion. On what device are you playing? What app store are you using?

Reply 
Keith
September 5, 2014 at 1:44 pm

And what do “mayhem peak ball count”, “mayhem best distance” and “mayhem longest streak” in the Leaderboards mean? Why do you not simply explain these things? I freaking love this game, but there are many things that go unexplained.

Reply 
Keith
September 5, 2014 at 1:47 pm

What does “longest streak” even refer to? How many balls collected in a row? How many meters travelled without ruining into something? a WHAT?! Third time asking these questions.

Reply 
Jack
September 5, 2014 at 8:27 pm

When will levels 12 and 13 will be out?

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Daniel
September 15, 2014 at 1:14 pm

Why does the game modes require premium instead of free?

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Dawn
September 16, 2014 at 7:05 pm

One of the few games that I’ve bought the premium version. It was well worth it then, and even better now that you’ve added the new versions. I just tried Mayhem and I really enjoy having the “simplicity” of the beginning levels being enhanced by the harder obstacles of later levels. The music is wonderful! I agree with Peter W about adding extra points if the prism gets hit from a longer distance. Thanks for your hard work!

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Mike
September 27, 2014 at 10:04 pm

Love the new modes. Finally reached Mediocre in Mayhem mode today.

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July 6th, 2014

New Game Modes Incoming!

New awesome Smash Hit game modes on the way! We only have some minor details left to polish now and then it should be good to go. Share our video if you are as excited as we are!

Sj11
July 6, 2014 at 2:36 pm

This is going to be the best update ever! I am really excited – do you know when it will be released?

Reply 
Jack
July 6, 2014 at 7:08 pm

Cool

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Jack
July 6, 2014 at 7:21 pm

This looks very a some!!!

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Stu
July 7, 2014 at 3:02 pm

Cant wait! I presume the new levels be slotted in before infinite mode?

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Anonymous
July 8, 2014 at 7:57 pm

Купила игру ,сняли деньги , а премиум версию не получила , как быть ?

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Anonymous
July 12, 2014 at 12:24 pm

Is it for premium mode or normal

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