Mediocre RSS feedRSS
Mediocre

FEBRUARY 24TH, 2016

New game DIRAC available March 10th

CONGRATULATIONS!
You have been offered the opportunity to take charge of the DIRAC mkII de-unfocusing vectorscope terminal. Keep your head cool as you progress through the increasingly challenging levels, untangling protons and keeping an eye out for the beneficial multiplier particle. Stay focused and don’t let the dizzying heights of fame distract as you rise from a lowly intern through the academic ranks. Can you reach the top?

DIRAC will be available as a premium game on Apple App Store and Google Play on March 10th.

Are you a games reviewer? We’d love for you to cover DIRAC!
Contact us at press(at)mediocre.se and we’ll send you a promo code!

Brian Yu
February 24, 2016 at 8:11 pm

I’m disappointed that after three months of waiting, it’s premium. How much is it going to cost? I might just pirate it off the internet. Darn.

Reply 
Mediocre Moderator
February 25, 2016 at 9:59 am

Making games is costly and takes a lot of time, we hope that you’ll reconsider as we couldn’t afford to keep making games if nobody would pay for them. Thank you.

Reply 
crugger
May 15, 2016 at 5:09 am

I agree with the moderator, especially for a game with a concept like this. I really liked the granny smith, I really enjoyed art from that game!. Perhaps I will try this tootoo

Reply 
Stevie Stiff
February 26, 2016 at 2:13 am

Congrats guys! Looks fantastic.

Reply 
Jose
March 3, 2016 at 10:21 pm

Will it be coming to Amazon’s Kindle Fire? I love your apps, but have seen two not available: Sprinkle Jr and Does Not Commute. I have bought all the ones available, inclhding the in-app for Smash Hit.

Reply 
Mediocre Moderator
March 6, 2016 at 10:02 pm

Hi,
Unfortunately we need to focus on our main platforms; iOS and Android. We are a really small studio (three people) and spending resources on porting to other platforms would take too much time from development of new games. In a perfect world we would love to release for everything, including my grandma’s toaster from the late 50′s. But is’t not a perfect world :(

Cheers!
Emil

Reply 
Jose
March 8, 2016 at 1:20 am

Ah well. that sucks. I know amazon’s version of Android is different. It’s sad your dropping them and the customers there. The last bit of sarcasm about the toaster wasn’t needed however.

Reply 
Mediocre Moderator
March 9, 2016 at 1:32 pm

Hi again Jose,
It wasn’t meant as sarcasm. What I’m trying to convey is that we are not excluding any platforms due to dislike of the platform or something like that. It would have been great to support just about everything, but being a small team prohibits such projects. I hope you get the opportunity to play our games anyway.

Cheers!
Emil

 
Jose
March 10, 2016 at 2:56 am

All said, I do understand it’s difficult to support so many platforms being a small studio. Hopefully one day you can support this platform again. As much as I’d like it’ll be difficult for me and other platforms, but we’ll see.. I do love the games.

Reply 
Kedar
March 3, 2016 at 2:56 pm

After does not commute.. one more game which looks awesome, as a fellow ios developer, can i ask which tool or sdk you guys use?

Reply 
Mediocre Moderator
March 6, 2016 at 9:57 pm

Hi,
Most of our tech is proprietary, with the exception of some libraries and such (see the in game credits for a complete list). So, we are not using Unity or any other such engine. You can get more insight about tech and development from Dennis blog: http://tuxedolabs.blogspot.se/

Cheers!
Emil

Reply 
Hector
March 6, 2016 at 6:45 pm

Are you guys are going to plann updates to Smash and/or Does Not Commute? If not, then I would be in the same ol’. Anyways, Are you guys going to give us other information on DIRAC.

Reply 
Mediocre Moderator
March 6, 2016 at 10:07 pm

Hi Hector,
We have no plans for any further updates to Smash Hit or Does not Commute. As you might know, we are a really small studio (three people) and we need to look forward and focus on new and exciting games. DIRAC will release on iOS and Android next Thursday, so you will get the opportunity to find out everything about DIRAC yourself!

Cheers!
Emil

Reply 
Kevin
March 11, 2016 at 6:46 pm

Some of you commenting need to calm the hell down. “Why do I have to pay?”, “What about this game?”, “I chose a non-major platform and I don’t understand why you can’t just magically make it appear on it. Guess you don’t care about me.”

Grow up and give these people a break. They’re working their butts off in a labor of love, trying to make a living.

Reply 
Jack
March 16, 2016 at 8:13 pm

Will there be new levels for smash hit?

Reply 
Mediocre Moderator
March 25, 2016 at 11:44 am

Hi Jack,
There are no new levels planned for Smash Hit. While we really appreciate peoples love for Smash Hit, we’re just a very small studio and we need to move forward with new games.

Cheers,
Emil

Reply 
Stephen
March 18, 2016 at 6:11 pm

After release DIRAC,I think its the time to focus on new levels of SmashHit ,there’s a lot of comments in the older post that request new levels for SmashHit (Some of them are wrote for years ago.Hope you understand our request and hope you add new levels to SmashHit.SmashHit are staying the best game of the Mediocre Team.

Best Regards

Reply 
Mediocre Moderator
March 25, 2016 at 11:33 am

Hi Stephen, and thanks for your support. At the moment we are busy with development of our new game.

Cheers,
Emil

Reply 
Anonymous
March 31, 2016 at 6:49 am

We don’t mind having the new levels of SmashHit purchasable.We pay for a game because we know that we are goin to have a pleasure to play the game.

Reply 
Smith
August 15, 2016 at 2:10 pm

Leave a Reply to Smith Cancel reply

Your email address will not be published.

DECEMBER 29TH, 2015

Announcing DIRAC

dirac-teaser

From the inner workings of the research apparatus here at Mediocre, a new experience is taking form. Steady your hand, wipe your eyebrows and prepare to grapple a task of microscopic proportions.

The molecular mystery at the heart of DIRAC awaits you in Q1 2016…

Jesper
December 29, 2015 at 10:38 pm

Oh boy here we go, this is already looking really good :D

Reply 
I love SmashHit
January 1, 2016 at 4:31 pm

New game ???

Reply 
thomas
January 3, 2016 at 11:08 pm

this teaser looks cool

Reply 
Brian Yu
January 9, 2016 at 12:40 am

Any details as to what DIRAC is about? Looks like a great game.

Reply 
Mediocre Moderator
January 12, 2016 at 12:55 pm

Thanks for the nice feedback! We are currently hard at work rounding up DIRAC and hope we’ll get a video or something published in the next week or so.

Reply 
I love SmashHit
January 15, 2016 at 11:33 pm

As I know DIRAC, is a English theoretical physicist his full name is Paul Dirac.Dirac discover a new productive forms of atomic theory.Are this have a relation with the game ?

Reply 
Hector
January 31, 2016 at 9:48 pm

Hmm, I wonder what is the point of this game.

Reply 
Mediocre Moderator
February 23, 2016 at 9:46 pm

Entertainment! :)

Cheers,
Emil

Reply 
Frank
February 12, 2016 at 5:23 pm

Hey guys,what about new levels for SmashHit ????

Reply 
Mediocre Moderator
February 23, 2016 at 9:45 pm

Hi Frank,
We do not have any further updates planned for Smash Hit. We will soon release our latest game DIRAC though, which we hope you will like!

Cheers!
Emil

Reply 

Leave a Reply to Smith Cancel reply

Your email address will not be published.

NOVEMBER 27TH, 2015

Smash Hit multiplayer game modes released

Glass breakers and crystal crashers!
It’s our pleasure to announce that an update has been released for Smash Hit, including two brand new game modes; Versus and Co-op. In Versus mode you play competitively against another player on the same device, with brand new obstacles and rooms to help you make life more difficult for your opponent. In Co-op you play together with a friend, trying to help each other get as far as possible. Both modes are available for free to customers who bought Smash Hit. Go check it out!

Signing off,
Emil

Anonymous
November 29, 2015 at 2:35 pm

That very awsomne !!!!!

Reply 
aiden blalock
December 1, 2015 at 3:28 am

DELETE THEM NOW! they are extremely hard, especially with two players, SO DELETE THEM FROM EXISTING FOREVER!!!!! >:(

Reply 
Mediocre Moderator
December 9, 2015 at 9:49 am

Hi Aiden,
Sorry to hear that you find the new modes so difficult. Did you also find the Co-op mode difficult?

Good luck and don’t give up!
Emil

Reply 
secalettin karagöz
December 1, 2015 at 6:00 pm

Yes two player!

Reply 
Toni Fluin
December 7, 2015 at 12:23 am

I was so excited about these new game modes…..until I realised that I need another person to play them with…..Bah!

Reply 
Jack
December 9, 2015 at 9:35 pm

The two player modes are cool:). I hope there can be new levels to smash hit game????

Reply 
Mike T
December 10, 2015 at 3:38 pm

Awesome update for the iOS! Love the Zen Mode. Any chance that the Samsung Gear VR version will include these updates? I can understand the complication with the two-player mode but the Zen and Boss modes would be really cool on VR! Thanks!

Reply 
Mediocre Moderator
December 12, 2015 at 9:52 am

Thanks for the praise!
At the moment we have no plans to add Zen and Boss mode to the Smash Hit VR version.

Cheers!
Emil

Reply 
G. Mathewz
December 10, 2015 at 9:26 pm

Where can i download the different versions?

Reply 
Mediocre Moderator
December 12, 2015 at 9:50 am

Hi!
The new game modes are included in the unlocked iOS/Android version of the game, so if you have it installed already you should just upgrade it. For the Smash Hit VR version, you’ll find that in the Oculus Store. Here’s a link to Smash Hit on App Store, and here’s a link to Smash Hit on Google Play. Unfortunately there is no web interface for the Oculus Store, so I can’t link to it.

Cheers!
Emil

Reply 
I'm
December 26, 2015 at 11:15 pm

Is there any way to play 2 player with two different device. Would like to play two player two different devices is this able to be done with Bluetooth or have I just missed out on how to do it?

Reply 
Mediocre Moderator
December 28, 2015 at 10:58 am

Multiplayer is only supported in split screen on the same device.

Cheers,
Emil

Reply 
Anonymous
March 14, 2016 at 7:30 pm

:(

Reply 
Smash hit fan
March 14, 2016 at 7:29 pm

I love dis game :)

Reply 
Nancy
March 25, 2016 at 7:25 am

While playing “local multiplayer” versus OR Co-op, why do I see a mirror image of myself playing and not the other “Local multiplayer”?

Reply 
Mediocre Moderator
March 25, 2016 at 11:35 am

Hi Nancy,
Local multiplayer means that two people play simultaneously on the same device. I would suspect that the mirror image you see is not really a perfect mirror image, but rather the game view for this other player.

Cheers,
Emil

Reply 
Toughplayer1
April 1, 2016 at 3:17 am

How far have you guys gotten in either co-op or versus?

Reply 
Mediocre Moderator
August 11, 2016 at 9:04 am

Hi,
I don’t have any numbers available, but I can say that a lot of players have beaten us with good margins :)

Cheers!

Reply 
Robin
May 14, 2016 at 4:44 pm

In hope they will add a hard mode versus, because it takes to much time when someone is out off balls. After 10 minutes i and my brother are still playing. This takes so long, pls add a hard versus mode.

Reply 
Mediocre Moderator
August 11, 2016 at 9:03 am

Hi Robin,
Thank you for you input. We have no planned update to Smash hit, but we’ll discuss the option of adding a hard versus mode.

Cheers!

Reply 

Leave a Reply to Smith Cancel reply

Your email address will not be published.

NOVEMBER 23RD, 2015

Game Prototyping – [Unnamed multi touch prototype]

Game gourmets!
It’s time for the second installment in our series of posts about the prototyping work we’ve been doing here at Mediocre. This time we will take a look at a project not quite as refined as the Garbatron prototype. We present to you…

[Unnamed multi touch prototype]

This prototype was a quick experiment in multi touch gameplay. The idea was that the player touched objects on the screen, and held the finger on each object until a timer indicated that the finger should be lifted for the object to be removed. With different sizes of objects requiring a different amount of time to be removed an intriguing gameplay mechanic occured, not entirely unlike playing a musical instrument. Fingers often ended up in intricate interlaced patterns messing with the players ability to correctly identify which specific finger needed to be lifted at specific times.

One of the most obvious problems was that the fingers obscured what was happening on the screen. This was mitigated by the ability to move the fingers away from an object while still keeping that object activated, visualized by a line being drawn from the object to the corresponding finger. While this problem was kind of solved, another one was that the game more or less required the device to be placed on a table (or other appropriate surface) due to the heavy focus on 2+ finger multi touch. And in the end we decided to scrap the idea since it wasn’t that fun.

Below you can see a quick gameplay prototype I whipped up to test the mechanics.

Signing off,
Emil

Brian Yu
November 30, 2015 at 5:30 pm

Hey there. Just wondering whether you’d make another time travel game. Loved Does Not Commute, by the way. Finished it with 40 seconds on the clock. Love games that can be played foor minutes or hours. Keep going!

Reply 
Mediocre Moderator
December 9, 2015 at 9:44 am

Thank you Brian!
We have no plans for any games involving more time travel, though we do find the concept intriguing :) We are aiming to release some information regarding our next game before Christmas, so check back in a week or two.

Cheers,
Emil

Reply 

Leave a Reply to Smith Cancel reply

Your email address will not be published.

OCTOBER 14TH, 2015

Game prototyping – Garbatron

Hello game lovers,
Coming back from summer vacation we decided that we should spend a month or so to prototype different ideas that’s been floating around. That month has now come to an end, and it resulted in a strong and interesting concept that we will now develop further. But we thought you all would be interested in getting a glimpse of all the crazy stuff we’ve been doodling with. In a number of blogs we will take a closer look at these ideas. So, without further ado, Mediocre presents…

Garbatron!

One of the first ideas we explored was called Garbatron. A game where the player slices objects with the purpose of recycling the parts in return for energy. You got energy whenever you managed to get parts to fall through the holes in the floor, and you lost energy for the parts you did not manage to get through the holes. Red objects which explodes when sliced were added as a method to get rid of small pieces, which had a tendency to stack up in corners and other hard to get to places. However, getting any part of the red objects through a hole also mean a loss of energy. The idea was that this was going to play out in some kind of junkyard, and the player would be tasked with slicing up bigger and more absurd items the further the game progressed; Coffee cup -> Laptop -> Microwave -> Fridge -> Sofa -> Car -> Mini van -> Shipping container -> House -> Ferry -> Aircraft Carrier and so on. Also objects with different effects were envisioned; like a water tank dropping water when sliced which could be used to wash down leftover parts, propane tanks for explosions and so forth. Unfortunately, there was a couple of issues with the idea which ultimately led us to scrapping the concept:

  • Slicing objects was fun and very rewarding but also very difficult to do in a controlled and predictable manner (from a gameplay perspective, not technically difficult). It kind of felt like the equivalent of button mashing in Street Fighter.
  • A lot of pieces were stuck on flat areas and in corners. This was somehow mitigated by the exploding objects, but not completely. It felt unfair to lose energy due to parts the player had very little possibility of salvaging. Creating sloped floors was considered, but it would likely just mean that the game became a test of how fast the player could slice up objects small enough to automatically slide down through the holes.
  • To retain long term interest the game would need to be very content heavy with lots of detailed objects of different kinds and sizes.
  • It was difficult to see how the game could be expanded to retain interest after the first few levels.

Please enjoy this short video of an early prototype Dennis whipped up in the Smash hit engine:

Signing off,
Emil

I love SmashHit
October 14, 2015 at 4:22 pm

Hi Mediocre Team
I love the idea but I am waiting your new update to see more details about the Garbatron Prototype.
But First I want to know If they are new Levels and mods to SmashHit in the way(Levels 12,13,14,15,16……25,26…)

Reply 
Mediocre Moderator
October 14, 2015 at 4:34 pm

Hi I love SmashHit!
There probably won’t be more details about Garbatron, since it was a prototype that we felt didn’t work out.
About Smash Hit, there will be news in the not to distant future, but it’s too soon for us to talk about that yet.

Cheers!

Reply 
Anonymous
October 17, 2015 at 6:07 pm

Hello Mediocre Team
I am very exited for a new levels (level 12,13,14,15…20,21….27,28….and more) and mods to SmashHit.
Please can you post a little video of 10 second about this new levels or mods.
PLEASE…PLEASE
THANKS YOU

Reply 
Mediocre Moderator
October 20, 2015 at 7:56 am

We understand your thirst for Smash Hit news. But you just have to hold out a bit longer.

Reply 
Jack
November 8, 2015 at 2:38 pm

Is the new levels coming to smash hit game coming soon. I’m excited to play them when they are out soon of the next update??

Reply 
Mediocre Moderator
November 23, 2015 at 10:04 am

Hi Jack,
Keep checking this page for updates. It’s not that far away :)

Cheers
Emil

Reply 

Leave a Reply to Smith Cancel reply

Your email address will not be published.

Copyright © 2013 Mediocre AB.