

FEBRUARY 24TH, 2016
New game DIRAC available March 10th
CONGRATULATIONS!
You have been offered the opportunity to take charge of the DIRAC mkII de-unfocusing vectorscope terminal. Keep your head cool as you progress through the increasingly challenging levels, untangling protons and keeping an eye out for the beneficial multiplier particle. Stay focused and don’t let the dizzying heights of fame distract as you rise from a lowly intern through the academic ranks. Can you reach the top?
DIRAC will be available as a premium game on Apple App Store and Google Play on March 10th.
Are you a games reviewer? We’d love for you to cover DIRAC!
Contact us at press(at)mediocre.se and we’ll send you a promo code!
DECEMBER 29TH, 2015
Announcing DIRAC
From the inner workings of the research apparatus here at Mediocre, a new experience is taking form. Steady your hand, wipe your eyebrows and prepare to grapple a task of microscopic proportions.
The molecular mystery at the heart of DIRAC awaits you in Q1 2016…
Oh boy here we go, this is already looking really good
New game ???
this teaser looks cool
Any details as to what DIRAC is about? Looks like a great game.
As I know DIRAC, is a English theoretical physicist his full name is Paul Dirac.Dirac discover a new productive forms of atomic theory.Are this have a relation with the game ?
Hmm, I wonder what is the point of this game.
Hey guys,what about new levels for SmashHit ????
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NOVEMBER 27TH, 2015
Smash Hit multiplayer game modes released
Glass breakers and crystal crashers!
It’s our pleasure to announce that an update has been released for Smash Hit, including two brand new game modes; Versus and Co-op. In Versus mode you play competitively against another player on the same device, with brand new obstacles and rooms to help you make life more difficult for your opponent. In Co-op you play together with a friend, trying to help each other get as far as possible. Both modes are available for free to customers who bought Smash Hit. Go check it out!
Signing off,
Emil
That very awsomne !!!!!
DELETE THEM NOW! they are extremely hard, especially with two players, SO DELETE THEM FROM EXISTING FOREVER!!!!! >:(
Yes two player!
I was so excited about these new game modes…..until I realised that I need another person to play them with…..Bah!
The two player modes are cool:). I hope there can be new levels to smash hit game????
Awesome update for the iOS! Love the Zen Mode. Any chance that the Samsung Gear VR version will include these updates? I can understand the complication with the two-player mode but the Zen and Boss modes would be really cool on VR! Thanks!
Where can i download the different versions?
Is there any way to play 2 player with two different device. Would like to play two player two different devices is this able to be done with Bluetooth or have I just missed out on how to do it?
I love dis game
While playing “local multiplayer” versus OR Co-op, why do I see a mirror image of myself playing and not the other “Local multiplayer”?
How far have you guys gotten in either co-op or versus?
In hope they will add a hard mode versus, because it takes to much time when someone is out off balls. After 10 minutes i and my brother are still playing. This takes so long, pls add a hard versus mode.
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NOVEMBER 23RD, 2015
Game Prototyping – [Unnamed multi touch prototype]
Game gourmets!
It’s time for the second installment in our series of posts about the prototyping work we’ve been doing here at Mediocre. This time we will take a look at a project not quite as refined as the Garbatron prototype. We present to you…
[Unnamed multi touch prototype]
This prototype was a quick experiment in multi touch gameplay. The idea was that the player touched objects on the screen, and held the finger on each object until a timer indicated that the finger should be lifted for the object to be removed. With different sizes of objects requiring a different amount of time to be removed an intriguing gameplay mechanic occured, not entirely unlike playing a musical instrument. Fingers often ended up in intricate interlaced patterns messing with the players ability to correctly identify which specific finger needed to be lifted at specific times.
One of the most obvious problems was that the fingers obscured what was happening on the screen. This was mitigated by the ability to move the fingers away from an object while still keeping that object activated, visualized by a line being drawn from the object to the corresponding finger. While this problem was kind of solved, another one was that the game more or less required the device to be placed on a table (or other appropriate surface) due to the heavy focus on 2+ finger multi touch. And in the end we decided to scrap the idea since it wasn’t that fun.
Below you can see a quick gameplay prototype I whipped up to test the mechanics.
Signing off,
Emil
Hey there. Just wondering whether you’d make another time travel game. Loved Does Not Commute, by the way. Finished it with 40 seconds on the clock. Love games that can be played foor minutes or hours. Keep going!
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OCTOBER 14TH, 2015
Game prototyping – Garbatron
Hello game lovers,
Coming back from summer vacation we decided that we should spend a month or so to prototype different ideas that’s been floating around. That month has now come to an end, and it resulted in a strong and interesting concept that we will now develop further. But we thought you all would be interested in getting a glimpse of all the crazy stuff we’ve been doodling with. In a number of blogs we will take a closer look at these ideas. So, without further ado, Mediocre presents…
Garbatron!
One of the first ideas we explored was called Garbatron. A game where the player slices objects with the purpose of recycling the parts in return for energy. You got energy whenever you managed to get parts to fall through the holes in the floor, and you lost energy for the parts you did not manage to get through the holes. Red objects which explodes when sliced were added as a method to get rid of small pieces, which had a tendency to stack up in corners and other hard to get to places. However, getting any part of the red objects through a hole also mean a loss of energy. The idea was that this was going to play out in some kind of junkyard, and the player would be tasked with slicing up bigger and more absurd items the further the game progressed; Coffee cup -> Laptop -> Microwave -> Fridge -> Sofa -> Car -> Mini van -> Shipping container -> House -> Ferry -> Aircraft Carrier and so on. Also objects with different effects were envisioned; like a water tank dropping water when sliced which could be used to wash down leftover parts, propane tanks for explosions and so forth. Unfortunately, there was a couple of issues with the idea which ultimately led us to scrapping the concept:
- Slicing objects was fun and very rewarding but also very difficult to do in a controlled and predictable manner (from a gameplay perspective, not technically difficult). It kind of felt like the equivalent of button mashing in Street Fighter.
- A lot of pieces were stuck on flat areas and in corners. This was somehow mitigated by the exploding objects, but not completely. It felt unfair to lose energy due to parts the player had very little possibility of salvaging. Creating sloped floors was considered, but it would likely just mean that the game became a test of how fast the player could slice up objects small enough to automatically slide down through the holes.
- To retain long term interest the game would need to be very content heavy with lots of detailed objects of different kinds and sizes.
- It was difficult to see how the game could be expanded to retain interest after the first few levels.
Please enjoy this short video of an early prototype Dennis whipped up in the Smash hit engine:
Signing off,
Emil
Hi Mediocre Team
I love the idea but I am waiting your new update to see more details about the Garbatron Prototype.
But First I want to know If they are new Levels and mods to SmashHit in the way(Levels 12,13,14,15,16……25,26…)
Hello Mediocre Team
I am very exited for a new levels (level 12,13,14,15…20,21….27,28….and more) and mods to SmashHit.
Please can you post a little video of 10 second about this new levels or mods.
PLEASE…PLEASE
THANKS YOU
Is the new levels coming to smash hit game coming soon. I’m excited to play them when they are out soon of the next update??
I’m disappointed that after three months of waiting, it’s premium. How much is it going to cost? I might just pirate it off the internet. Darn.
Making games is costly and takes a lot of time, we hope that you’ll reconsider as we couldn’t afford to keep making games if nobody would pay for them. Thank you.
I agree with the moderator, especially for a game with a concept like this. I really liked the granny smith, I really enjoyed art from that game!. Perhaps I will try this tootoo
Congrats guys! Looks fantastic.
Will it be coming to Amazon’s Kindle Fire? I love your apps, but have seen two not available: Sprinkle Jr and Does Not Commute. I have bought all the ones available, inclhding the in-app for Smash Hit.
Hi,
Unfortunately we need to focus on our main platforms; iOS and Android. We are a really small studio (three people) and spending resources on porting to other platforms would take too much time from development of new games. In a perfect world we would love to release for everything, including my grandma’s toaster from the late 50′s. But is’t not a perfect world
Cheers!
Emil
Ah well. that sucks. I know amazon’s version of Android is different. It’s sad your dropping them and the customers there. The last bit of sarcasm about the toaster wasn’t needed however.
Hi again Jose,
It wasn’t meant as sarcasm. What I’m trying to convey is that we are not excluding any platforms due to dislike of the platform or something like that. It would have been great to support just about everything, but being a small team prohibits such projects. I hope you get the opportunity to play our games anyway.
Cheers!
Emil
All said, I do understand it’s difficult to support so many platforms being a small studio. Hopefully one day you can support this platform again. As much as I’d like it’ll be difficult for me and other platforms, but we’ll see.. I do love the games.
After does not commute.. one more game which looks awesome, as a fellow ios developer, can i ask which tool or sdk you guys use?
Hi,
Most of our tech is proprietary, with the exception of some libraries and such (see the in game credits for a complete list). So, we are not using Unity or any other such engine. You can get more insight about tech and development from Dennis blog: http://tuxedolabs.blogspot.se/
Cheers!
Emil
Are you guys are going to plann updates to Smash and/or Does Not Commute? If not, then I would be in the same ol’. Anyways, Are you guys going to give us other information on DIRAC.
Hi Hector,
We have no plans for any further updates to Smash Hit or Does not Commute. As you might know, we are a really small studio (three people) and we need to look forward and focus on new and exciting games. DIRAC will release on iOS and Android next Thursday, so you will get the opportunity to find out everything about DIRAC yourself!
Cheers!
Emil
Some of you commenting need to calm the hell down. “Why do I have to pay?”, “What about this game?”, “I chose a non-major platform and I don’t understand why you can’t just magically make it appear on it. Guess you don’t care about me.”
Grow up and give these people a break. They’re working their butts off in a labor of love, trying to make a living.
Will there be new levels for smash hit?
Hi Jack,
There are no new levels planned for Smash Hit. While we really appreciate peoples love for Smash Hit, we’re just a very small studio and we need to move forward with new games.
Cheers,
Emil
After release DIRAC,I think its the time to focus on new levels of SmashHit ,there’s a lot of comments in the older post that request new levels for SmashHit (Some of them are wrote for years ago.Hope you understand our request and hope you add new levels to SmashHit.SmashHit are staying the best game of the Mediocre Team.
Best Regards
Hi Stephen, and thanks for your support. At the moment we are busy with development of our new game.
Cheers,
Emil
We don’t mind having the new levels of SmashHit purchasable.We pay for a game because we know that we are goin to have a pleasure to play the game.
No doubt it is an amazing game…http://www.itechidea.com/smash-hit-experience-fourth-dimension-in-mobile-game/